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Rune Factory 5 How To Upgrade Weapons

Endgame Equipment Guide (NS) by Ruebenbrei

Version: ane.3 | Updated: 04/17/2022
Highest Rated Guide

How do yous create the best weapons?

First and foremost, staves function fundamentally different than all other weapons, which is the reason why I merely consider non-staff physical weapons in the following. Crafting weapons is way less complicated than crafting armor, since the social club of the upgrade materials doesn't play that much of a role as it did with armor (since nosotros wont use Object Ten any longer). The creation procedure in terms of fashion is also similar as it is with armor, then you tin only utilise the method written in the section "How to build this and what about fashion?" for that.

What nosotros want from our weapon is a high critical hitting rate, dizziness cistron and drain factor. To maximize dizziness, we use an particular that was already nowadays in RF4, the Light Ore. Basically, using a Light Ore in combination with a weapon as inheritance lets us deport over the stats of a weapon from a different category than the created weapon. That way, yous can for instance have a short sword with the stats of a hammer.

The best weapon in terms of stats is the Splash Star Hammer, with a physical attack ability of fourteen.000 and a dizziness of 35. That is the highest attack power and second highest dizziness in the unabridged game. Only the Fatal Crush Hammer has a higher dizziness with forty, only fashion less attack power with 11.500. Nevertheless, the best attribute of the Splash Star Hammer is the fact that information technology automatically adds a lite attribute to its concrete attacks, which is statistically the all-time attribute in the game, since virtually enemies have a light attribute weakness and lack a resistance compared to all other elements. The disadvantage is that hammers generally are rather slow in attacking and don't posses a swell handling compared to all other weapons. Hither comes the Calorie-free Ore into play. Just imagine the fast dual blades with the stats of that hammer.

Now onto the actual upgrades for the optimal physical weapon.

Level

Weapon

Base of operations

Your weapon of pick

Craft 1

Tablet of Truth

Craft two

Gratuitous

Arts and crafts 3

FREE

Level 1

Complimentary

Level 2

FREE

Level iii

Complimentary

Level 4

Complimentary

Level 5

FREE

Level half dozen

Glitta Augite

Level seven

Double Steel

Level 8

Tablet of Truth

Level nine

10-fold Steel

Personally, I recommend to ten-fold a Tablet of Truth aslope another 1 every bit an inheritance to get a critical striking rate of 100%. The build already deals and so much damage that another 10-folded Brilliant Calibration wouldn't to much departure. Your armor lonely already provides 13.500 base force, while the Splash Star Hammer adds fourteen.000 base strength on top of that. With the rarity and quality bonuses of your crafting and upgrading items, alongside your own base stats you get by leveling, the damage you deal is already high enough, making that extra 2700 force not that much important. Of form, yous could also use a Lucky Strike as an accessory to accomplish the 100% disquisitional hit rate, but I personally don't recommend to waste one of the four precious accompaniment slots for that if there is another pick.

Furthermore, two-folding one Glitta Augite is absolutely enough for the set on range of your weapon. Any further range enhancements will but make the game lag or cause an error message. The remaining gratuitous slots can be filled every bit y'all like depending on your play style. In the post-obit, I list the all-time possible materials you lot could choose from for the remaining slots.

  • Beloved Crystal: iii% health drain (sadly the Legendary Calibration from RF4 with 10% health drain doesn't exist anymore; you can farm them from Dark Pixies in Atohl's Finish 2F)
  • All Giant Gilded Crops: Give 2% faint attack and also a hidden passive that makes enemies drop the corresponding non golden crop when you trigger faint
  • Shade Stone: Increases a weapon's chemical element potency. For example, a weapon with fire element will be twice equally effective against monsters that are weak to fire. Mined in Atohl'south Terminate 2F. Only useful in specific cases, since your enemy needs to take the right elemental weakness your weapon has. Not recommended in late game, since there are ameliorate ways to always bargain increased damage
  • Brilliant Calibration: 300 Force (drop from Carmine Dragon in Rigbarth Maze 3F, 13F and 19F)
  • Basilisk Scale: 300 Strength, -10 Intelligence (10% drib of the Naga boss in Rigbarth Maze 10F, 5% from Basilisk in Kelve Lava Caves)
  • Glitta Augite: Increases attack range (chop downwards the shining trees)
  • Melody Bottle: ten% to all status ailments and 1% to faint (amazing in early on game, simply not and then much in late game since we one or two shot nearly enemies anyway; you can subcontract them pretty early on from the Siren in the ice region's frozen lake and afterwards from other Siren monsters)
  • Tablet of Truth: 10% critical hit rate (20% driblet of the dominate Blazing Hecatonchire in Rigbarth Maze 2F, ii% from Hecatonchire in Kelve Lava Caves - Depths)
  • Holy Spore: 33% to poison, seal and paralyze (dropped by Expiry Fungus in Wood of No Render 15F)
  • Toxicant King: eighty% poison (drop from the Naga boss in Rigbarth Maze)
  • Dangerous Scissors: 195 Atk, -50 Def (drop from Diamond Bee in Rigbarth Maze 15F)
  • Large Giants Nail: 150 Atk (dropped by Murder Troll in Meline Crystal Caverns Depths and SEED Flying Fortress)
  • Scarlet Dragon Claw: 140 Atk (v% drop from the boss Umbradea in Everlasting Darkness)
  • Golden Dragon Claw: 135 Atk (Once you have washed all 15 wanted monster quests, you tin can practise iii actress ones every day. If you do those 3 in a single mean solar day Livia will give yous a Golden Dragon Claw and Scale)
  • Carmine Scale: 350 Vitality (x% drop from the boss Umbradea in Everlasting Darkness)
  • Golden Scale: 360 Vitality (come across Aureate Dragon Claw)
  • Four-Leafage Clover: Slightly increases item drib rate
  • Rare Can: Slightly increases item drib charge per unit
  • Double Steel and 10-fold Steel: Multiplies the effect of the last item used by two/viii (drib from gem-squirrels in Cloudheim 2F)

Most of the actually good upgrade items from RF4 got lost, so we have to arrange ourselves with what we can. With the damage nosotros already bargain, effectually ten% of health drain should exist absolutely enough in my opinion. The following build is a possible weapon build I would recommend for endgame.

Level

Weapon

Base

Your weapon of choice

Craft i

Tablet of Truth

Craft 2

Love Crystal

Craft 3

Honey Crystal

Level 1

Love Crystal

Level ii

Brilliant Scale

Level three

Basilisk Scale

Level 4

Dangerous Pair of scissors

Level 5

Big Giants Blast

Level six

Glitta Augite

Level 7

Double Steel

Level 8

Tablet of Truth

Level 9

ten-fold Steel

This build yields 100% critical hit rate and 9% health bleed alongside some extra attack damage and range.

An in depth stride past step example on how to craft such an weapon can be seen in section "Crafting Examples".

  1. Greetings from Germany, beau gamers. I am a big fan of retro games and my all-time favorite is Paper Mario: TTYD. Outside of gaming, I spend my fourth dimension studying mathematics, reading novels, playing guitar and entertaining my pets.

Source: https://gamefaqs.gamespot.com/switch/258613-rune-factory-5/faqs/79879/how-do-you-create-the-best-weapons

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